POV-Ray : Newsgroups : povray.general : finding points after a transform : Re: finding points after a transform Server Time
4 Aug 2024 22:18:32 EDT (-0400)
  Re: finding points after a transform  
From: gonzo
Date: 6 Feb 2003 16:25:03
Message: <web.3e42d27c3d6c529a0c272b50@news.povray.org>
Rob wrote:
>Ok, I have this problem where I have a couple cylinders that get rotated and
>moved durring an animation.  What I need to do is find the ends of the
>cylinders after the transforms so I can use them as a reference for another
>object.  I have no clue where to start on this and I'd appreciate any help.
>
>Thanks in advance,
>  Rob
>

I had a similar problem stringing some telephone wires on poles that were
randomly moved and rotated in a loop.  Look in the docs: 7.9.2 Vector
functions and macros, look up VRotation & VRotationD.

Worked great for me.

RG


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.